![]() A mysterious man named Keithgriff Hazeldine makes his appearance and tells that young woman to solve the mysteries around the disappearance of her relative by going on a journey and studying alchemy – or Nio will be lost forever. Talking to the empty place that resembles more a shrine than a grave, something that appears to be the ghostly silhouette of her vanished sister appears in front of the bewildered Ayesha and her cow.Īlready known that Nio had disappeared while gathering herbs for her, the blonde heroine is even more convinced that her little sister still must be alive somewhere. Ayesha Altugle, a young woman now making a living by selling medicine and living alone, is one day visiting the ruins where her sister Nio had disappeared. Our journey through the Dusk series starts with the first title of the three, Atelier Ayesha: The Alchemist of Dusk. STORY: Atelier Ayesha: The Alchemist of Dusk To give you an equal impression, this article will have three story sections, followed by only one section of gameplay, graphics and so on as to not repeat itself. Note: This review will highlight the aspects of all three games without going into detail much further than in the story section. Will these three games be enough to set the first step of my long journey as an alchemist? To top it all off, all of the DLC also found its way into the trilogy I am about to review. High-resolution graphics on a next-gen console, smoother gameplay that also promises a better and richer experience when battling or explores the environment. If the three games weren’t enough for the fans, Gust Corporation decided to include the DLC and made some improvements to the series in this trilogy, which was exclusive to their Playstation 3 and Playstation Vita (re-)releases. The trilogy I had given for a review consists of three installments: Alchemists of Dusk, Alchemists of Dusk Sky, and A lchemists Of Dusk Sea. Mainly starting on the Playstation consoles, versions for both handhelds from Nintendo and also Sony had been made as well. Gust Corporation has been developing the series since 1997 – that’s for 23 years now. The franchise of the Atelier games is one that comes with a rich history. It’s crucial to smartly use explosive barrels, tripmines, bombs and more in order to get rid of foes and access secrets, such as treasure behind breakable walls.By LadySugarcube Atelier Ayesha, Atelier Dusk DX Trilogy, Atelier Escha & Logy, Atelier series, Atelier Shallie, Gust, Koei Tecmo, Koei Tecmo Games, Nintendo Switch, nintendo switch review, review You know that classic DOS game, where you were supposed to move objects and boxes in order to grab keys and such? No? Maybe I spent too much time playing obscure titles in my Atari Lynx back when I was five, but the core gameplay loop felt very similar. In fact, if there is one game that Dusk ’82 reminded me more than Dusk itself, that game is Chip’s Challenge. You have access to some guns in order to kill these foes, but that’s just half of the gameplay loop. You and your foes move one space at a time, in a map designed after the limitations seen in jurassic computers like the Apple II. Just like its main source of inspiration, Dusk ’82 borrows elements from its bigger brother (namely, having to kill a ton of enemies in order to advance to the next level), but in a more puzzle-like aesthetic. Giving credit where credit’s due, they did deliver a tremendous job, given the intentional limitations.ĭusk ’82 is pretty simple in nature: you’re the yellow thing, and you need to kill all red things in order to move to the next level. Dusk ’82, for all intents and purposes, is a spiritual successor to the classic Castle Wolfenstein formula, with very little in terms of quality of life innovations or updates. ![]() New Blood Interactive, a company hell-bent on bringing back retro-styled shooters to the masses, did a little side project with their hit title, Dusk, to pay homage to the origins of the Wolfenstein games. It was ridiculously revolutionary for its time, but then again, it was a computer game from 1981: about ten people played it back then, so it was quickly forgotten. It was a limited puzzle-adventure with archaic visuals and an emphasis on stealth and survival. Turns out that Wolfenstein was originally conceived in 1981, for the archaic computers of the time, under the name Castle Wolfenstein. A quick glimpse into gaming history: do you know Wolfenstein 3D, the grandfather of first-person shooters, one of the most revolutionary and important games of all time? Well, that game wasn’t exactly a brand new IP to begin with.
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